Global Game Jam 2025

The Lost Caves
of Matera

Unreal Engine Developer

The 3-Day Sprint

Game jams are the ultimate test of rapid prototyping and teamwork. Working alongside 3 talented logic designers and 4 incredibly skilled 3D artists, my focus was on supporting the team effort through Blueprint scripting and engine mechanics. It was a highly collaborative experience where everyone pitched in to map the stunning ancient aesthetic of the Sassi di Matera into the engine and build a cohesive, playable prototype.

Press Article (TRMtv)

The Creators

A passionate synergy of 3D artists, blueprint specialists, and developers. Working intensely over 72 hours, we pushed the limits of Unreal Engine 5 to bring this mystical cave crawler to life.

1 Programmer (Me)
4 Environment & 3D Artists
3 Blueprint Scripters
8 Team Members Total
Matera Global Game Jam Team

Role & Impact

  • 1
    Collaborated on Blueprint visual scripting to implement core gameplay mechanics.
  • 2
    Assisted in integrating custom 3D assets and environments into the Unreal Engine pipeline.
  • 3
    Supported the team in debugging logic and refining player interactions.
  • 4
    Gained hands-on experience with rapid game development and cross-functional teamwork.

The Tech Stack

Game Engine

Unreal Engine 5 Experimentation

UE5

Scripting

Blueprints Visual Scripting

BPs

Production

72 Hours Global Game Jam

GGJ

Event Coverage

Watch the official TV feature and interview giving an inside look at our 72-hour development sprint.

In-Game Captures

Screengrabs from the playable prototype

Screenshot 1
Capture 01
Screenshot 2
Capture 02
Screenshot 3
Capture 03
Screenshot 4
Capture 04