The Lost Caves
of Matera
Unreal Engine Developer
The 3-Day Sprint
Game jams are the ultimate test of rapid prototyping and teamwork. Working alongside 3 talented logic designers and 4 incredibly skilled 3D artists, my focus was on supporting the team effort through Blueprint scripting and engine mechanics. It was a highly collaborative experience where everyone pitched in to map the stunning ancient aesthetic of the Sassi di Matera into the engine and build a cohesive, playable prototype.
Press Article (TRMtv)The Creators
A passionate synergy of 3D artists, blueprint specialists, and developers. Working intensely over 72 hours, we pushed the limits of Unreal Engine 5 to bring this mystical cave crawler to life.

Role & Impact
- 1Collaborated on Blueprint visual scripting to implement core gameplay mechanics.
- 2Assisted in integrating custom 3D assets and environments into the Unreal Engine pipeline.
- 3Supported the team in debugging logic and refining player interactions.
- 4Gained hands-on experience with rapid game development and cross-functional teamwork.
The Tech Stack
Game Engine
Unreal Engine 5 Experimentation
Scripting
Blueprints Visual Scripting
Production
72 Hours Global Game Jam
Event Coverage
Watch the official TV feature and interview giving an inside look at our 72-hour development sprint.
In-Game Captures
Screengrabs from the playable prototype



